WHAT IS CYBERBULLYING?
Cyberbullying is using technological means to intimidate, spread rumors/slander, harass, threaten, or otherwise use digital media to abuse someone mentally, emotionally, or verbally. Cyberbullying has the potential to cause intense harm to others because it can happen anytime, be carried around with a person anywhere, and spread quickly in ways that can never be undone.
An element of cyberbullying that is of particular concern is that sometimes children, youth, or adults don’t realize that they are cyberbullying either because of ignorance about online etiquette or because digital interactions often don’t have the benefit of the kind of nonverbal communication that happens in face-to-face communication. Also, the ability to be anonymous online or hide behind a digital medium can also too often leave people saying or doing things through digital means that they wouldn’t do face-to-face.
WHAT IS #CYBERKIND?
Cyberkindness is using technological means to uplift, serve, love, improve someone’s day, or otherwise use digital media to make life easier for someone, emotionally strengthen them, or mentally uplift them.
One of the best ways to combat Cyberbullying is to prevent it or change the desire to bully by teaching empathy and kindness. Help your students stand up for others and be the digital change by helping, serving, and uplifting others.
We recommend getting ideas from #UseTech4Good, Be an Upstander, #ICanHelp, and The Upstander Brand. Please share on social media (or email us) how you and your kids/students #UseTech4Good and are #CyberKind on social media.
Curricula
Grades:
K-12
“The digital citizenship curriculum from Common Sense Education combined with interactive activities, assessments, and real-time feedback from Nearpod.”
Grades:
7-12
Videos
Interactive Games
Grades:
6-9
“Learn the fundamentals of digital citizenship through animated, choose-your-own-adventure interactive experiences, designed for grades 6-9. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games – all without risking their real-world reputations.”
Student Projects
Educator Training
Helpful Resources & Tips
Grades:
K-12